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Animal Crossing (GC)
Life or something like it.
Reviewed by Libe Goad
| PLATFORM:
GameCube |
| PUBLISHER:
Nintendo |
DEVELOPER:
Nintendo |
GENRE:
Simulation |
ESRB:
Everyone |
There’s a new designer drug on the market. Unlike other mind-altering
substances, we strongly recommend taking three or four doses a day
to illicit feelings of well-being and euphoria. You can’t
smoke it; you can’t sniff it and you can’t stick it
in a needle. All you have to do is pop this baby into your GameCube
and you’ve found nirvana in the quirkiest game of the season,
Animal Crossing.
At a fleeting glance, Animal Crossing looks like another
Pokemon-style game that wants you to collect ‘em all. While
collecting items is an integral part of the gameplay, Nintendo’s
wacky title plays more like a life simulation game, filled to the
brim with sandbox activities and plenty of witty repartee. The gameplay
doesn’t offer much of a challenge, but the sheer number of
activities can keep you occupied for hours… or weeks, as the
case may be.
As
the game begins you step into the shoes of a mini-human who is moving
to a new town, fully inhabited by talking animals. Once you arrive,
you move into a house – with a mortgage – and have a
job running errands for resident merchant Tom Nook. Soon you are
free from working for someone else and must concoct your own money-making
schemes to pay off your debt and furnish your pad. So much for fantasy
gameplay.
You can partake in a myriad of activities which will help you acquire
cash, including catching fish, bugs, collecting fruit, seashells
– all of which can be sold to Tom Nook. Certain bugs and fish
are only available certain times of the year, so expect a premium
price for these items. Big money can be acquired by running errands
for your neighbors or keeping a swank pad.
Keeping up appearances with the neighborhood folk is important
as well. You can stay on (almost everyone’s good side by keeping
in close touch in person or through your town’s efficient
mail system. You can literally write in-game letters to your neighbors,
and they’ll send a response. Granted, they can’t understand
what you write in your letters, but the return mail is generally
amusing.
In
the human-to-animal relations, I was surprised to find that the
dialogue is consistently hip and witty. The game seems completely
free of poor translations, and for the first time, the characters
seem to be on the level. Granted, no critter has yet to bust out
with “shizzle my nizzle,” but you will have the chance
to teach them your own favorite phrases, namely “your mom”
or “sexy mo fo.”
Another cool element in the game -- time keeps ticking whether
you’re around or not. In a spectacular display of real-time
gaming, each day you neglect the game is reflected in your town.
Weeds start to grow all over town and unhappy residents move the
hell outta’ Dodge. Also, the less time you play, the more
you’re apt to miss special guest appearances by rare goods
merchants, fortune tellers, live music and holidays, to name a few.
For the game’s duration you are confined to your town, which
can be rough if you’re prone to wanderlust. Nintendo thought
ahead and if you happen to know someone who has their game saved
on a memory card, you can visit their town.
If you’re like us and don’t know anyone within a 100-mile
radius who is also playing the game, you’re out of luck. As
consolation, if you have a Game Boy Advance and a GameCube link
cable, you can take your little human to a tropical island to fish,
gather new fruits and just get away from it all. If you don’t
have a GBA or the cable, we don’t recommend you spend money
to buy one just to reach the island. It’s so small and the
activities are so limited, we couldn’t help but feel that
we’ve been hoodwinked by Nintendo’s in-game marketing
plan.
Speaking
of pushing product, Nintendo also integrated its eReader, which
allows you to swipe a card to add extra elements to the game. Again,
it’s a passing amusement if you have one lying around, but
save yourself the trouble otherwise.
The graphics look gorgeous. The bright, cartoon environment will
bring a smile to your face, as will the soundtrack, a perky series
of orchestration that sticks in your head long after the game has
been turned off. All environmental noises are completely complimentary
to the gameplay with exception to the animal’s distorted gibberish,
Animalese. At times, long speeches in this special language can
create some rather unspecial feelings. Fortunately, you can change
the sound or mute it in the options menu.
Women and casual gamers will love this game for its friendly environment
and low-impact gameplay. Your human counterpart can be a boy or
girl, and other than the fact that all of the girly animals consistently
refer to their overbearing boyfriends; this game is largely free
of gender politics.
Don’t let this game’s kiddie exterior fool you. Animal
Crossing is ripe for the picking whether you’re sitting
pretty in a Prada pantsuit or a fresh pair of Osh Kosh overalls.
SCORE: 9.5
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