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City of Hereos
We break down and get in touch with our inner superhero
| PLATFORM:
PC |
| PUBLISHER:
NCSoft
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DEVELOPER:
Cryptic |
GENRE:
MMO |
ESRB:
Teen |
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For some reason, we read several laudatory articles about City
of Heroes in the same week, prompting us to finally give the
game a shot. We were big fans when we first heard about it at E3
two years ago, but never got on the bandwagon once it was launched.
It turns out that a lot of our game industry buddies are loyal players
as well. Finally we could put it off no more, and donned our tights
to fight crime and hang with the good citizens of Paragon City.
From the very beginning, creating a custom superhero is super fun.
The costume possibilities are almost limitless -- and with the recent
addition of capes, it's even more like a living comic book. The
learning curve is pretty forgiving, and this is easily the most
pick-up-and-play MMO to date. But at the same time, we kinda miss
the more complex social elements of games like Everquest
and Star Wars: Galaxies.
Teaming up with other heroes is virtually required, as solo playing
is basically nothing more than getting assignments and beating up
the requisite number of villains. Interaction with the city itself
is minimal, and the cars and citizens walking around are only window
dressing. With the territory cut into relatively small zones, Paragon
City is more of a giant habitrail than the living, breathing world
other MMOs try to implement.
But
once you join a super team, the game makes much more sense, and
the missions become much more involved. Make no mistake about it,
Other than maybe Planetside, this is the most combat-oriented MMO
on the market.
But even if the fighting/leveling grind isn’t your thing,
you’ll find playing with the various powers to be great fun,
and you’ll probably roll up several characters just to try
the different powers and variations out.New powers come fairly quickly,
and by adding improvements to the ones you already have, you can
change their nature in a major way.
Now that we think of it, in way it makes sense that a superhero
MMO would have no monetary system and virtually no inventory –
after all, most skintight superhero suits don’t include pockets.
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