Deus Ex: Invisible War
The future is what you make it.

PLATFORM:
PC, XBX

PUBLISHER:
Eidos

DEVELOPER:
Ion Storm
GENRE:
RPG
ESRB:
Mature

The first Deus Ex game was one of those ambitious titles that everyone said nice things about, but didn’t really give great reviews to (although it did win a few Game of the Year awards). It generally got credit for trying out a lot of new ideas, but was knocked for a somewhat cumbersome execution.

With its fairly deep RPG elements and upgradeable abilities, and a supposedly non-linear storyline, we also enjoyed Deus Ex, up to a point. After playing through a good deal of it, we saw that the storyline was really pretty linear, and the only choices became weather you were going to use stealth or brute force to get through an area. (And, not that we judge games solely on their looks, but the character models were butt-ugly.)

Now, the long-awaited sequel takes the same concept and refines it, creating a new game that’s more accessible than the original, but sadly, even more trapped in its own linearity.

Developed for consoles rather than PC (although its available on both), Invisible War takes place decades after the original game, in a world torn apart by factional in-fighting after a giant economic collapse. This time around, you get to choose your gender and select one of several faces to customize your character.

While playing through the game, you’ll be able to upgrade your abilities with different biomods, and your choices will determine your gameplay style, from stealth to action to melee fighting. You’ll also get assignments from the different factions, representing corporate conglomerates, back-to-nature religious types and other groups. Since pissing one faction off with mean that its member often come gunning for you, most of the time, your natural inclination will be to do just enough to keep everyone happy.

For all the talk about the open-ended nature of Invisible War, we were able to get to all four endings by merely backtracking to the final ten minutes of the game – as if all our decisions leading up to that point left us right back where we started.

Graphically, the game sports some very nice lighting effects, but character models are again below par. The PC version also runs pretty choppily, even on a high horsepower system. We also quickly got tired of the lengthy loading screens when moving between areas of the relatively small maps.

But, despite these issues, we still found a lot to like in the new Deus Ex. There’s a good deal of NPC interaction, and a variety of interesting subplots to take on, if you’re interested. We also liked being able to choose a female character model (why isn’t this standard on every game by now?) and we liked the subtle differences in the script when playing as the girl version of Alex.

If you can overlook its overly ambitious aspirations and enjoy it as a densely plotted action/stealth RPG shooter, you’ll find a lot to like in Invisible War.


 
 

[BUY NOW]

 

copyright 2002 GameGal.com | info@gamegal.com | media kit