| 
Eternal Darkness (GC)
By Susie Vee
| PLATFORM:
GameCube |
| PUBLISHER:
Nintendo
|
DEVELOPER:
Silicon
Knights |
GENRE:
Survival
Horror |
ESRB:
Mature |
With the long-awaited release of Eternal Darkness, the
humble GameCube continues its quest to be taken seriously. Seemingly
stuck in development hell, the game had already missed several release
dates and was burdened with perhaps unfairly high expectations.
But that’s to be expected, since this third-person adventure
title trumps even the Resident Evil remake as the most
talked-about spooky game of the year. Now that it’s finally
been released, we find that while our fears about the game were
unfounded, our fear of the game is still quite palpable.
This
tale of horror and intrigue in the backwoods of New England owes
much to the works of 1920's author H.P. Lovecraft. His tales of
elder gods that once ruled the earth have inspired everyone from
Sam Raimi to Clive Barker. Previous games that tread the same ground
include the Alone in the Dark series and a ton of Quake
and Doom mods.
Ever since Jamie Lee Curtis stuck a coat hanger in her tormentor’s
eye in Halloween (and even before that), many horror tales
have had female protagonists. Most “survival horror”
games, like Resident Evil, Dino Crisis or Parasite
Eve, follow the same pattern.
This time around, you’re Alexandria Roivas, and your grandfather’s
mysterious death sends you to his creepy mansion. Of course, there’s
some great evil at work, and it’s up to you to put it right.
But you won’t be working alone. The game’s a narrative
plays out as Alexandria finds pages from her grandfather’s
journal. Each page describes events from different time periods,
sending you into the past to play out these episodes.
In each episode, you play as a different character, from a Roman
Centurion to a colonial doctor. It’s a cool twist, and it
keeps the environments varied. But the individual chapters are a
bit on the short side, and many don’t feel fully fleshed out.
Some of the maps are so small, the game sends you backtracking just
to add a little length.
Besides
the usual health meter, you’re also sporting something called
a sanity meter. Being confronted by monsters causes you to loose
some sanity, and as you run out, you start seeing things. The walls
can bleed, camera angles take on that slanted Batman TV show look,
and you may even find yourself walking on the ceiling. Some of the
more extreme effects remind us of the psyche outs in Metal Gear
Solid.
After a while, you get a third meter, for your magic skills. Instead
of feeling tacked on, the magic system is surprisingly deep. You’ll
have to collect runes, codecs to decipher them and then scrolls
with the actual formulas for casting a spell. Different spells can
even be put together with different alignments.
Early in the game, you’ll have an opportunity to pick an
alignment, but you’ll have no idea what you’re doing
or why. If you really want to know the difference between them,
you’ll have to play through the game several times.
Graphically,
the game looks quite good. It’s not nearly as detailed as
Resident Evil, but the fully 3D environments make up for
that. Still, some of the textures seem a little stretched out, and
the geometry can be somewhat simplistic. Little things like this
indicate that we may already be pushing the edges of the GameCube’s
ability. But if it forces game developers to rely more on story
and gameplay than fancy graphics, maybe it’s a plus.
The sound is great, with tons of spooky ambient noise – possibly
the game’s creepiest aspect. Control is decent, but the multiple
targeting system is hit or miss. You can target an enemy’s
head, torso or arms – different monsters have different weak
spots. In practice, well...good luck with all that.
Combat is somewhat repetitive (and fairly easy) but certain sections
can be quite challenging. Our only other complaint was the fairly
linear nature of the game – a little disappointing considering
the hype. But, if you can handle some serious horror film atmosphere,
then Eternal Darkness may be for you.
SCORE: 9.5
|