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EverQuest II (Preview)
Sweet, sweet EverCrack
by Libe Goad
| PLATFORM:
PC |
| PUBLISHER:
SOE |
DEVELOPER:
SOE |
GENRE:
MMORPG |
ESRB:
Rating
Pending |
Not only has the EverQuest franchise caused a media frenzy
with in-game marriages and game-related suicides—it has been
one of the most popular games with femmes to date. EQ allows
you to run freely through a virtual universe, in addition to becoming
an incredible experiment for in-game socialization.
Since the original game’s release in 1999, the massively
multiplayer online role playing game (MMORPG) continues to attract
new members and retain old ones with the release of five expansion
packs, a sixth soon on the way. Even though the game has improved
greatly over its lifespan, its age is beginning to show. The graphics
and interface, which has been greatly improved upon over the years,
can't help but show its age. Even though the original game will
still be up and running after EQ II launches, a complete overhaul
has been a long time coming.
Based
on our second look at the game, it looks like EverQuest
II may be able to fit the bill. (Click
here to read our E3 preview). Boasting a shiny, new 3D gaming
engine, you’re looking to be blown away by immensely detailed
character models, a ripping new interface and the overall seamlessness
of the entire gaming experience. So far.
The part of the game demo that stood out the most were the graphics.
Mmm, lush, thick, moist graphics. As we roamed around two towns,
Queynos and Freeport, I was practically licking my lips in anticipation.
The lush, detailed enviroments looked so fantastically sharp and
detailed, thanks to an impressive use of the lastest graphical technology:
bump-mapping, pixel-shading and mutilayered texturing. It almost
makes real life look drab in comparison.
The character models looked equally delicious. First, you’ll
be able to create a character belonging to one of 16 races. Races
carried over from the original EQ have received overhauls--the ogre
race now appears more streamlined, for instance. Each character
is loaded with natural movements--a realitic gate, roaming eyes,
the chests rise and fall with each breath. Fantastic.
Add the new character customization system on top of that, and
you're faced with an extremely large number of possibilities. Plus,
you'll be able to play as a new rodent race--the aptly named Ratonga--an
evil race made complete with cuzomizable scars and piercings.
A
host of other game enhancements will ship with EverQuest II,
including player-owned real-estate, player-controlled ships, reduced
learning curve for newbies and a boatload of new items and spells.
We also got to see the new quest system in action—now instead
of wandering to specific guilds or people for tasks, you’ll
be able to pick up a mission almost anywhere in the game—signs
sprinkled throughout towns, animals and other seemingly random places
around the virtual world. NPCs will be delving out more quests,
but in an impressive turn, they’ll actually reach out to you
for quests based on your current stats. That means, if you’re
a certain level in hunting, an NPC will evaluate your character,
and if you qualify, will ask if you want to perform a specific quest.
It sounds good in writing, but seeing it in person left a lasting
(read: good) impression.
That and the eerie next-generation zombies roaming about. Granted,
they’re not the sprinting flesh-eaters of 28 Days Later
but they’re certainly configured for maximum creepitude. I’m
still sleeping with the lights on.
That wouldn’t scare us away from the game, however. Though
we can't say the game is more than a spectacular piece of eye candy
right now, you can rest assured that EverQuest II will be
at the top of the GameGal Holiday wish list in the coming months.
Chat up EverQuest
II in the GameGal Forum.
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