|

Fable
Is Fable a fairy tale come true?
| PLATFORM:
Xbox |
| PUBLISHER:
Microsoft |
DEVELOPER:
Big
Blue Box |
GENRE:
RPG |
ESRB:
Mature |
 |
Fable, the highly anticipated RPG from designer Peter Molyneux
is pretty much exactly what everyone predicted. A solid, open-ended
RPG with tantalizing hints of the ground-breaking sandbox-style
virtual world that was originally hinted at during the game’s
extended development process.
Unfortunately, many of the promised aspects of this overly ambitious
game world have been stripped away or simplified, so what we’re
left with is a perfectly good game, but one that crumbles under
the weight of its expectations.
The principle innovation that remains is that your good or evil
acts will slowly affect your appearance, turning you into either
an angelic do-gooder or a demonic bad guy. Local townspeople will
also either sing your praises or run in fear, depending on your
reputation. It’s similar in many ways to Knights of the
Old Republic. You can also affect your look with different tattoos
and haircuts, not to mention dozens of different types of clothing.
Despite the emphasis
on determining the fate of your character, there’s no initial
character creation at all. Everyone plays as the same little boy,
who grows into the same young man during the game’s extremely
slow opening scenes. It may be a good 40 minutes to an hour until
you get into the main portion of the game.
Once you complete your training and learn the basics of magic and
combat, you’re free to wander the game map – or parts
of it at least – and choose from missions at the Hero’s
Guild.
There are a ton of NPC’s to interact with, and some fairly
large and involved towns. Most of the time, you’ll communicate
through a series of social gestures chosen from a menu, like waving
and flirting. Of course, it has been widely reported that you can
marry and divorce women, as well as buy houses and trade among vendors
to make money. But none of these are all that necessary to the main
quest, nor are they well-explained in the game’s tutorials.
For all it’s
high-concept hype, the marriage angle seems more like a mini-game
than anything else, and you won’t develop much of an attachment
to your not-to-chatty in-game spouse.
Most of the rest of the game is pretty standard sword and sorcery
stuff. Combat and controls are fairly tight, and the graphics are
impressive – even if they only accent how linear the game
is by showing you gorgeous scenery, then preventing you from walking
three steps off the main path to get to it. A good comparison would
be Morrowind (which we admit, we always seem to be referencing),
a game which has come the closest of any we can think of to providing
a true persistent world in a single-player game.
Without the hype, Fable would have been an above-average
RPG adventure. But thanks to the crushing weight of too much publicity,
mainly the fault of Peter Molyneux, who’s never missed a chance
to play up gaming innovations before anyone’s figured out
how to program them; it comes off as too little, too late.
|