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Freelancer (PC)
Not exactly free of the Wing Commander legacy.
By Susie Vee
| PLATFORM:
PC |
| PUBLISHER:
Microsoft |
DEVELOPER:
Digital
Anvil |
GENRE:
Space
Sim |
ESRB:
Teen |
| SCORE: |
 |
Back in “the day,” we like to refer to
the early ‘90s, one of the premiere brand-name game series
out there was Wing Commander. Created by Chris Roberts and
occasionally featuring the vocal talents of Mark “Luke Skywalker”
Hamill, the Wing Commander games straddled the line between
complex sim and fun arcade action.
Years later, Roberts parted company with the series, but not before
destroying its rep with his directorial debut, the Wing Commander
movie. Pairing the modern-day Hope and Crosby team of Freddie Prinze
Jr. and Matthew Lillard with such “real” actors as Jürgen
Prochnow and David Suchet, the film was such a tremendous disaster,
that it effectively killed the game series as well.
Roberts
soon after left Origin Systems, and his new company, Digital Anvil,
announced a pair of new space combat games, Starlancer and
Freelancer, both of which would revolutionize the genre.
In 2000, Starlancer came and went, and was considered a solid
if uninventive entry in the Wing-Commander-lite vein.
The much more ambitious Freelancer, which promised almost
total freedom of movement and gameplay, was often delayed, and has
only now finally been released.
Chris Roberts left the game in mid-development, leading to rumors
that it would never come out. But in the end, the final product
bears his strong stylistic trademark.
While not exactly ground-breaking, especially after so many years
in development, Freelancer is a solid space exploration and
combat game. Its main unique development is to swap any kind of
flight stick control options for mouse-only steering, leading to
a more mainstream, easy-to-play style of flight. The game also offers
many more auto-pilot options, to take some of the radium out of
standard docking and navigating.
The new control scheme takes a little getting used to, but once
you get the hang of it, it’s very intuitive.
In Freelancer, you’re a fairly generic looking male
pilot, who needs to fly various missions, earn money, and buy new
ships and upgrades. Along the way, there’s a somewhat convoluted
plot, which you can follow closely or almost totally ignore.
Once you get past the first few hours, the entire galaxy opens
up for you, and you can fly around from planet to planet, looking
for jobs. The job types include hunting down criminals (the most
common type), escorting other ships, mining debris or other raw
materials and even smuggling.
While
there are tons of planets, factions and ships, everything does start
to seem the same after a while. While you are free to roam anywhere
you want, and build a reputation as a good guy or bad guy, you’ll
still spend much of your time flying from checkpoint to checkpoint,
and engaging in combat.
Graphically, the game sports some really nice effects, along with
some plain-jane ship design. If you’ve got a fast machine,
turning up all the visual options adds a lot to the experience.
While flying itself is pretty simple, you on-screen HUD can be
a bit tricky. There are several tabs of targetable objects to click
through, from vessels to nav points to floating space junk. In the
heart of battle, it’s really hard to keep track of things
and get your bearings.
Overall a solid effort, Freelancer is largely undone by its shoddy
scripting and voice acting. Stilted readings and generic reactions
make every conversation painful to listen to. On the plus side,
the female NPCs you run into all seem to be smart gals in positions
of power. Too bad the guy you play as is such a lunkhead.
Despite it all, we had fun with the game, and especially liked
its gently sloping difficultly level that didn’t make it frustrating
for beginners. If an open-ended version of the classic Wing Commander
game sounds appealing to you, then by all means, suit up for several
dozen hours of Freelancer fun.
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