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The Getaway (PS2 Hands-On Preview)
By Libe Goad
| PLATFORM:
PS2 |
| PUBLISHER:
Sony |
DEVELOPER:
Team
Soho |
GENRE:
Action |
ESRB:
Mature |
The gentile land of tea and crumpets sports a seedy underbelly,
and you’ll soon be able to tour London’s dark side in
Sony’s upcoming action title, The
Getaway.
In an effort to blur the thinning lines between film and video
games, the Brit mobster game will feature distinct characters, a
developed storyline and hyper-realistic graphics. You’ll take
on the role of two characters in the game, a former gangster and
a vigilante cop. Following a movie-worthy script, you’ll partake
numerous car chases and gun fights, all leading to the ultimate
demise of London’s crime boss Charlie Jolson.
I
recently played though The Getaway’s demo, and had
the first chance to see how the story would play out. At first glance,
the graphics are slick, the music is hip and you’re thrown
into blood-soaked action right after the credits. If this doesn’t
grab your attention immediately, you should check your pulse.
The gameplay consists of either shooting or driving and both sequences
so far have their positives and negatives. If you’ve been
driving the streets of Vice City, you’ll have no problem maneuvering
London’s tight, and often one-way, city streets. Granted,
there’s the left hand side of the road thing—but once
you get the hang of it, no sweat. In fact, driving the cars around
town was rather amusing, especially when you break a traffic law,
the more vocal Londoners can only manage to scream is, “Hey,
you can’t do that!” That’d never fly in New York
City, pal.
The run-and-gun portions are pretty amusing as well. Like any similar
action game, you can either charge into a room full of baddies or
sneak around carefully. Either way, you’ll have to get used
to the aim-and-shoot controls and the fact that there’s no
true free-look mode, unless you're in manual targeting mode.
Most of the on-foot controls seem to be a tad wonky as well. At
times, your character seems to take on a mind of his own, walking
in doors automatically and going the opposite direction of your
controller. Not to be too judgmental – this is the demo after
all – but the 'X' button also carries too much responsibility.
It’s bound to be confusing when the same button can make you
crouch, roll across the floor and sidle up to a wall.
To
its credit, The Getaway has integrated several impressive
elements. During the driving segments, your path is led by the blinker
on the car, not an innocuous floating arrow. Also, if you manage
to hit the X-button at the correct time, you can snuggle up to a
wall next to a doorway and have your guy target and shoot his gun
around the corner without putting his body in harm’s way.
Best of all, you won’t have to find special pills or medi-kits
to regain health. Once your guy starts dragging a foot and bleeding
all over his tweed suit, you can simply steer him to a wall and
let him lean. The longer he leans, the better he feels.
It’s uncertain how women gamers will take to The Getaway.
Those who scoff at random acts of violence will probably steer clear
of this title. If you’re one to take in the occasional action
flick and like to shoot guns, you may find this game a worthy candidate.
So far the only women in the mix include a seasoned lady killer,
a dead spouse and a few hapless bystanders. Based on current information
about the game, though, it's safe to assume you won't be fulfilling
any kick-butt heroine fantasies with this one.
The Getaway seems to desperately want to fill the shoes
of Max Payne. While the Brit mobster title brims with potential,
we’ll see how it fares under the scrutiny of game consumers
when it hits retail in late January 2003.
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