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Hitman Contracts
Mr. Clean does some dirty work.
by Susie Vee
| PLATFORM:
XBX,
PS2, PC |
| PUBLISHER:
Eidos |
DEVELOPER:
Io
Interactive |
GENRE:
Stealth Action |
ESRB:
Mature |
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A few years ago, we tried our hand at the original Hitman
game. A good concept – and stealth action wasn’t par
for the course in every other game title back then -- but the clunky
controls made it literally impossible to play.
Later on, Hitman 2 fixed almost all of the major problems,
added a really groovy design sense and became one of our favorite
obsessions for a few months. Now the thirs Hitman is here, and we’re
pleased to say it’s more of the groovy gore-filled goodness
we loved in HM2.
Once again, you are Number 47, a nameless, bald-headed contract
killer with a deadly arsenal and flexible morals. Instead of a traditional
linear plot, this time we play through various flashbacks in number
47’s head, as he recovers from a botched job.
Played
from a 3rd-person point of view, your character must infiltrate
various locations, assassinate one or more people and sometimes
perform other duties, like rescuing hostages or stealing information
– all before heading back to an extraction point.
The levels are fairly large, and without the interactive GPS-style
map, you’d probably be lost. Enemy AI ranges from super tight
to oblivious, and you’ll have a lot of trial and error on
some levels.
Fortunately, you can save seven times per level on the default
difficulty – a number that seems high enough to avoid frustration,
but low enough to keep things tense.
While there are many different ways to get through each mission,
the basic approach is to kill or knock out people and steal their
clothing, allowing you to walk through dangerous territory undetected.
You’ll have to make sure not to act suspicious, or let anyone
get too good a look at you, and you’ll have to switch costumes
to get into more restricted areas at times.
The
stealth dynamic isn’t as fully developed as in Thief
or Splinter Cell. But, with clever costume changes, you can
spend much of the game hiding in plain sight. It’s a different
take on stealth, and a much bigger part of this game than in the
previous Hitman titles.
We missed the overarching plot threads of the previous game –
the missions in Hitman Contracts are too self-contained,
with no connection between them. This robs you of much of your motivation,
other than following the vague orders given to you at the beginning
of each level.
Some have complained that about half the levels are recycled from
the original Hitman game. Contracts is so different
in gameplay, graphics and controls that it hardly seems that way,
but if you’ve played the first one, you may feel this was
a cheap way to add filler.
We had a great time with the widely varied locations and people
in Hitman Contracts. The slow, deliberate gameplay is right
up our alley, even if it can be a bit gruesome at times. Be warned,
there are often scantily clad women wandering around – apparently
international criminals like to hang out with cheap hookers. Rather
than that, we’d like to see the next sequel sport an equally
bald, equally bad-ass, female Hitman. We’ll call her Number
48.
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