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Katamari Damacy
Balls of steel – and just about everything else.
| PLATFORM:
PS2 |
| PUBLISHER:
Namco |
DEVELOPER:
Namco |
GENRE:
Giant Ball Rolling |
ESRB:
Everyone |
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If you have no idea what this game’s title means or even
what the game is about, don’t worry, you’re not alone.
Much like other Japanese imports like Parappa the Rapper
or Mr. Mosquito, Katamari Damacy is a completely
out-of-left field game, similar to absolutely nothing else on the
planet.
We first got a glimpse of Katamari Damacy earlier in 2004
at E3. We had a hard time wrapping our heads around the basic concept
and storyline, but as soon as we picked up the controller, everything
suddenly made sense.
To
get as basic as we can, you play as what can best be described as
a tiny little dude, whose job is to roll a sticky ball around. The
ball picks up different objects – dogs, streetlamps, even
people. At the end of the round, for reasons involving some angry
big guy in a crown and basic astronomy, your ball must be a certain
size and mass to win.
See? Doesn’t that make a lot more sense now?
The basic gameplay doesn’t change very much over the different
levels – and the blocky Gumby-like characters don’t
make this a graphic powerhouse. But don’t be too quick to
dismiss Katamari Damacy as another weird Japanese game
that’ll be in the bargain bin in two months. From your very
first attempt, you’ll be hooked on the game’s wacky
charm.
Katamari Damacy is basically a concept in search of a
game – and it just doesn’t care. Why are you rolling
this ball around? Is it cool to be rolling people up and shooting
them into space at the end of the level? Who’s the big guy
with the crown? Trust us, you won’t care – you’ll
be too busy trying to figure out if you can get that passing car
to stick to your ball.
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