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Star Wars: Knights of the Old Republic
It’ll be a hot time in the old Republic tonight.
By Susie Vee
| PLATFORM:
XBX |
| PUBLISHER:
LucasArts |
DEVELOPER:
BioWare
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GENRE:
RPG |
ESRB:
Teen |
| SCORE: |
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The Star Wars juggernaut continues with the excellent Knights
of the Old Republic. Generating an amazing amount of positive
buzz over the past couple of years, the final release is one of
the few games that actually live up to the hype.
Knights of the Old Republic is billed as a Star Wars
RPG, but don’t let that scare you off. Much like Morrowind
was a crossover success that appealed to all sorts of gamers, Knights
is also and easy-to-understand game that has mainstream playability.
Set some 4,000 years before Episode 1, Knights tells
a story that takes place during the glory days of the Republic.
Jedi and Sith abound, and you’ll see a lot of familiar-looking
faces, like wookies and hutts. Despite taking place in a different
era, the game has a solid Star Wars feel. You’ll travel
to many familiar planets and see people named “Darth Something.”
In
a nice touch, you can customize your character, choosing from different
professions (but not species), and can play as a male or female.
During the game, your choices actually affect how different characters
treat you.
Combat is the most RPG-like aspect of the game, with all the action
taking place behind the scenes, with stats and virtual dice rolls.
You can either choose your attacks turn-by-turn, with pauses between
turns to make a decision, or let it play out in real time. You and
your teammates will attack on their own, and you can throw in special
moves as you see fit.
Both systems work well, but we ended up playing the combat in its
turn-based mode, to give us a chance to absorb all the action going
on and make proper decisions on attacking and healing.
The other main RPG staple, leveling up stats and abilities, also
plays a big part. Every time you get enough experience points, you’ll
be able to improve your skills however you choose. You could earn
how to open locked doors, for example, or instead improve you ability
to use heavy weapons. Use of persuasion, stealth and lock picking
can often help you avoid out-and-out combat – if that’s
how you want to play.
The
thing that sets Knights of the Old Republic apart from many
other adventure/RPG games is that your decisions affect the game
in more than a trivial way. In encounters, you can often choose
to befriend people and help them with their problems, or you can
rob or kill them. Besides affecting how you are treated by the NPCs,
your actions determine whether you lean towards the light side or
the dark side of the force.
In a well-hyped game feature, you turn dark and menacing if you
choose the dark side, but look upstanding and chipper if you do
good. It adds great replayability to the game, and it’s great
fun to play two simultaneous games – one good, one evil.
An Xbox exclusive that will eventually be ported over to the PC,
Knights has the same slightly bland look that all Star
Wars games of late have shared. Despite this, the characters
are nicely detailed, and the Xbox hardware provides for some very
nice shiny effects on armor and other metallic surfaces.
We also liked that all the dialog is spoken – many RPGs make
you scroll through screen after screen of silent text. Despite good
voice acting, some of the dialog falls flat, seeming a bit lifeless
and simplistic.
Don’t let the RPG tag scare you off. Knights of the Old
Republic is easily one of the most playable games we’ve
come across in a long time. Plus, with cool female sidekicks, like
your Jedi pal Bastilla, KOTOR adds a nice girl gamer touch to what
could have been a guys-only affair.
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