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Super Mario Sunshine (GC)
Reviewed by Avi Fryman
| PLATFORM:
GameCube |
| PUBLISHER:
Nintendo |
DEVELOPER:
Nintendo |
GENRE:
Action |
ESRB:
Everyone |
It starts the moment the plane screeches to an abrupt halt at the
Delfino Airstrip, where a vibrant, slippery puddle of psychedelic
goop covers the runway. Mario's tropical island paradise vacation
with Princess Peach and her clan of mushroom-like Toads is clearly
not destined to be a restful one. In fact, the mustachioed one is
accused of polluting the entire island, and is forced to clean it,
starting with the runway.
This might sound like a bum trip, but equipped with the robotic
Flash Liquidizer Ultra Dousing Device (FLUDD for short), the acrobatic
plumber doesn't have it so bad. Aside from its primary function
as a portable hose, the FLUDD also provides Mario with simple advice
when needed, and a number of new abilities, determined in part by
which of its three secondary nozzles (hover, rocket or turbo) is
attached to the device at the moment.
The
ability to hover over toxic ooze and spray it with vertical streams
of water from dizzying heights is quite useful on this particular
getaway, not to mention exceedingly fun, once you've got the hang
of it. The same goes for leaping over enormous structures in a single
rocket-nozzle-enhanced bound, or zooming around at ludicrous speeds
with the turbo nozzle. Sadly, the FLUDD's water supply is limited,
so you've got to be relatively frugal as you get down to business.
Thankfully, Isle Delfino is, well, an island, so there are plenty
of opportunities to refill the tank.
Although tidying up the place is a top priority, Super
Mario Sunshine's action is hardly limited to community service,
as one would rightfully anticipate. The Princess gets kidnapped
(again), this time by what appears to be a liquid metal version
of Mario, which explains why the locals are so initially pissed
off at the innocent hero. Making matters worse, mutant squids, gargantuan
Piranha Plants, electric Koopas, and a slew of weird creatures abound
on the island, including ghosts, who crowd the Hotel Delfino, much
to the dismay of other would-be vacationers.
In
fact, from the lush windmill-strewn villas of Bianco Hills to the
steepest cliffs of the breathtaking Noki Bay, Mario has got quite
a bit of work cut out for him. Picture acrobatically leaping and
bounding to the highest point of an enormous mountain, looking down
below to the now-miniscule point where you were recently standing,
then running to a nearby ledge where a waterfall powerfully cascades,
diving into the waterfall, and ultimately swimming to the bottom
of the ocean, where you must perform a bit of much-needed dental
work on a giant eel with four eyes, using only your hover nozzle.
That's just one of the many bizarre situations that makes Super
Mario Sunshine such a profound joy to behold. Although there are
a handful of impressive titles on the system, this is the first
major example of the GameCube finally coming into its own.
The sound, graphics, and controls are all top notch, improving
vastly on those in Super Mario 64, which was a major groundbreaker
in its own right. In Super Mario Sunshine, the depth of perspective,
immense fluidity of animation, and overall ease of control (of both
Mario and the camera itself) once again set a new benchmark of what
3D games ought to be like. This also happens to be one of the only
games we know of that inspires frequent, intense feelings of vertigo.
You'll know what we mean when you're walking a tightrope nine stories
above sea level, only to notice another one far above you.
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