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Tempted to try Max Payne for the PS2 or XBox? See if they
measure up to the PC original.
by Lydia
Von Richtofen
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PLATFORM:
XBOX/PS2
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PUBLISHER:
Rockstar
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DEVELOPER:
NEO/Remedy |
GENRE:
3rd-person
shooter |
ESRB:
Mature |
If you haven't played the PC version of
Max Payne yet, you have two more chances to discover what
your missing; the revolutionary third-person action title has been
ported to the Xbox and PS2.
Max Payne has became something of legend in the gaming
industry, with a development time that stretched into years. When
it was finally released, it surprised virtually everyone by being
one of the best games of the year--a rarity for a title that's been
in development for so long (think Daikatana). After a few
months as a PC exclusive, the two leading next-gen consoles get
a shot at the game.
Max on PS2
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The gameplay for this third-person shooter remains largely unchanged
from the original version. While most everyone will agree that the
keyboard-mouse combo is the preferred control scheme, both console
versions do an admirable job. They both use the now-standard FPS-style
setup, where the left stick moves forward and back and strafes,
while the right stick controls turning and looking, much like a
mouse.
It's as good a setup as you're going to get on a console, but
it lacks the natural response of a keyboard and mouse. Precise aiming
is next to impossible, and the game needs to make up for this with
very generous auto targeting. Shoot anywhere near a bad guy and
you'll hit him. The PC version relied heavily on headshots, so you'll
probably have to rely more on good old-fashioned strafing this time
around.
Graphically, both versions are very similar to the original PC
version. The Xbox version looks better than the PS2 version, but
the differences are minimal. However, one area where there is a
big difference is in the comic-style cut scenes.
In the Xbox version, the cutscenes are very similar to the PC
ones. But in the PS2 version, the hand-lettered comic book look
has been replaced with standard computer text. It's ugly, and we
assume the PS2 version lacks the resolution to reproduce the original
text. Too bad, it takes away from the graphic-novel-style presentation.
Another blow the PS2 version is the terrible framerate. Those
who have seen the PC or Xbox versions will be appalled at the overt
lack of smoothness. Fortunately, the Xbox Payne sports a
silky smooth framerate, and we never encountered any noticeable
slowdown.
Both versions, however, had to make some minor changes to the
structure of the game. We assume it was for the purpose of load
times. If you've never played the PC version, you wouldn't notice,
but some of the choices are odd, to say the least.
In the subway level, for example, a whole section is left out.
It wasn't an important part of the plot, but it's almost random
removal was odd, to say the least. Some gates and doors are also
moved around a bit, obviously to make way for loading new levels
from the game disc.
Otherwise, there are both fairly decent ports of a great PC game.
If you've got the PC version, stick with that one. If not, and you
have an Xbox, it's still an enjoyable experience. The PS2 version
is our third choice by far, and we would recommend it only as a
last resort. However, Max Payne is such a great game, even
the lackluster PS2 version lets the quality shine through.
SCORE: (PS2): 6.5
SCORE: (XBX): 8.5
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