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Max Payne 2: The Fall of Max Payne
Man and Mona, Sittin’ in a Tree…
By Susie Vee
| PLATFORM:
PC |
| PUBLISHER:
Rockstar
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DEVELOPER:
Remedy
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GENRE:
3rd-Person
Shooter |
ESRB:
Mature |
| SCORE: |
 |
One of the most pleasant surprises of 2001 was a game called Max
Payne. Famously delayed for years in development limbo, when
finally released it took the gaming world by storm. An addictive
mix of action genre clichés, it was the first game to make
good use of the now-clichéd “bullet time” concept.
A simple enough idea – slowing down time temporarily –
but it took standard run-and-gun gameplay and added a new strategic
level. Mind you, this was before every third game on the market
had some kind of bullet time functionality.
Add to that the groovy story, film-noir-style cut-scenes and, most
important of all, fantastic art direction, and you had a game we
couldn’t stop raving about. The only real problem we had with
Max was that it was over too quickly. We couldn’t wait for
an add-on, expansion pack or even a full sequel.
Our wishes have been granted, and Max Payne 2 is here to
provide more of the same. It’s essentially unchanged, which
is largely a good thing. The graphics look even better, the returning
cast gets a makeover with real actors’ faces and there are
some new gameplay twists.
If you loved the original Max Payne even half as much as
we did, this is a must-play title.
Now
that we’ve got the glowing praise out of the way, there are
a few minor problems. The gameplay has, if anything, become easier.
Bullet time seems more generous, and regenerates quickly on its
own, so you never face running out of it. In the first game, rationing
this magical ability was a major factor. Health-restoring pain killers
and ammo also seen more common, reducing the challenge on the default
difficulty.
Additionally, many of the things we loved about Max Payne
have become common over the past few years – dark gritty cop
stories, the whole Matrix-style bullet time thing –
so the sequel lacks the startling originality of its predecessor.
But our main problem with Max Payne 2 is that the excellent
level design and art direction have been wasted on so many unoriginal
levels.
What sold us on the first Max Payne was the very first level,
where Max was in a photo-realistic New York subway station. After
seeing so many bad renditions of the Big Apple in games, we were
so shocked to see it done right that we had to play that subway
level several times over, just to savor it.
By contrast, Max Payne 2 starts you off (after a brief prelude
in a hospital) in the clichéd abandoned factory, and from
there moves to construction sites, industrial sites and various
other places strewn with boxes, crates and barrels – every
gamer’s bane.
While
we would have liked to see some more originality in the levels –
especially early on in the game – there are still a few truly
memorable ones, including a super-creepy Coney Island style amusement
park attraction that will have you on the edge of your seat.
Even better – this time you get to play not only as Max,
but also as his hit-gal girlfriend, Mona Sax. She had a bit part
in the original game, but here she’s Max’s foil, and
even makes it to the cover of the box. Mona plays just like Max,
but the few levels where you control her are a very nice touch.
The same graphic novel style cut scenes are back, along with the
melodramatic voiceovers. Both are slightly over the top, but add
a lot to the character of the game. Although we did notice a few
suspiciously fake Brooklyn-style accents among the cops in the game.
We also were more aware of the general linearity of the levels this
time around – but that may be because so many games in the
last two years have stressed non-linearity.
Max Payne 2 is a great game that combines high level design
and production values with accessible gameplay. In a vast improvement
over the original, it even features some playtime as the female
protagonist. But, most importantly, Max Payne 2 is just plain
fun – one of the few games this year we’ve had to force
ourselves to stop playing to go to bed at night.
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