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Pirates of the Caribbean (PC, XBX)
No Johnny Depp, but lots of guys with scurvy.
| PLATFORM:
PC,
XBX |
| PUBLISHER:
Bethesda |
DEVELOPER:
Akella |
GENRE:
RPG |
ESRB:
Teen |
| SCORE: |
 |
The recent film Pirates of the Caribbean was a mainstream
summer blockbuster, complete with an all-star cast (Johnny Depp,
Orlando Bloom, etc.) and a big corporate tie-in (Disney).
You would think that the unavoidable video game spin-off would
be a standard by-the-numbers arcade-style platformer or some other
kind of mainstream game. But the Pirates of the Caribbean
game is anything but a piece of movie-related fluff. It’s
a deep, challenging RPG that has a lot to offer, but may also scare
off some potential fans.
When we first saw Pirates of the Caribbean at this year’s
E3, we were impressed with the scope and depth of the game. At the
time, we compared it favorably to a GameGal favorite, Morrowind
– also from Bethesda.
Both
were open-ended RPGs, with a third-person POV and a mix of combat,
trade and adventuring. Pirates of the Caribbean also added
sea-based ship-to-ship combat, which takes up perhaps half of the
game, depending on your playing style.
While there’s a lot to like about Pirates of the Caribbean,
it’s also hampered by some bad design decisions. Most importantly,
the step learning curve. This is not helped by the almost total
lack of in-game help and the skimpy manual – which covers
almost none of the basic information you need to get more than a
few minutes into the game.
Inventory screens are confusing and never explained properly, leading
to your first few sessions with merchants to be hit-or-miss. Any
in-game help tells you to hit, for example, the “action”
key, without telling you what that key is. You’d have to look
in the manual to figure out that it’s the not-so-obvious F3
key.
Even the basics of sailing from one island to the next are a matter
of trial and error, and we sunk our ship several times just trying
to figure out how to dock on the next island over.
Navigating through the in-game menus is also a chore, and screens
that scroll up and down, like the commands screen, seem to simply
not work properly. There are also no graphics settings at all and
the on-screen text is very large, making the entire game seem like
a quick console port (we were playing the PC version -- the game
is also available for Xbox, probably its native format).
But,
if you can put up with the awkward controls and almost total lack
of useful instruction long enough to get the hang of the game, you’ll
be in for a wild ride.
Pirates has a great swashbuckling vibe, and has plenty of touches
that take advantage of the pirate setting – making it more
than a generic action/adventure RPG dressed up in a peg leg and
an eye patch.
The game also boasts some nice graphics -- including fantastic
water effects. We've always been suckers for good-looking water...
The gameplay is also very open-ended, and you can choose what factions
to align yourself with, whether you concentrate on trading or pirating
and other factors that can make for a unique experience.
While pirating is traditionally a male-dominated field, we didn’t
find anything too offensive about the gender roles in the game.
Although it would have been fantastic to let you create your own
character in the beginning, rather then sticking you with some generic
himbo.
If you think you can handle figuring out how to play this fairly
complex game on your own – and have a taste for adventure
on the high seas, then you should climb aboard Pirates of the
Caribbean.
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