Prince of Persia: The Sands of Time
This Prince is the king of updated classics.

PLATFORM:
PS2, XBX, GC, PC

PUBLISHER:
Ubisoft

DEVELOPER:
Ubisoft
GENRE:
Action
ESRB:
Teen

One of the first games that made us sit up and take notice way back in the early days of modern gaming was a side scroller called Prince of Persia. What made this game different from Super-Mario-Brothers-style 2D games was its trap-filled levels -- which forced you to think as you went along -- and its innovative use of rotoscoped animation. It was one of the first games to effectively mimic human movement.

Never a huge hit or a major franchise, Prince of Persia nevertheless maintained a cult status for years. Now it’s been revived, the same as many old games from Metroid to Frogger. Taking the basic premise of an adventuring prince wandering a trap-filled castle and adding elements from games like Tomb Raider and Max Payne, Prince of Persia is one of the few classic game updates that is so good, it makes you forget it’s a remake/sequel/cash-in.

As a young prince following your father into battle, you, of course, end up unleashing some kind of monstrous evil. It turns almost everyone around you into a sand zombie, bent on death and destruction. On the bright side, somehow you’ve also gained the power to control time. And trust us, that’s a pretty useful power to have.

Sounds basic enough, but its tight pacing and excellent production values keep Prince of Persia from becoming just another clichéd Tomb Raider knockoff. For one thing, levels are cut up into easily digestible chunks. Generally, you get a handy save point once you make it through a room or set of hallways. And with each save point, you get a “vision” of what’s coming up, to give you a few clues about how to get through the next area.

You’ve also got a bunch of cool powers to help you out. The most impressive of these is the ability to rewind time. Depending on how much power your magic dagger has, you can back up 10 seconds if you, say, misjudge a jump. For a game with a lot of jumping and even more booby traps, it’s a welcome addition. Especially because – as years of Tomb Raider games prove – most of the time, bad camera angles and twitchy controls are more responsible for your untimely death than you are.

But even better than that is your ability to run along walls for short times – kind of like Hong Kong wire work. It makes impossible jumps easy, and you’ll use that skill all the time. You can also learn a few more tricks with your dagger, like speeding up or slowing down time, but they’re less fun than running up walls or turning back the clock.

The game is at its best when you’re puzzle solving and trying to figure out how to get from one room to another. The combat, against the sand zombies, seems mostly tacked on busywork. And since you have to knock them down with your sword, then whip out your dagger to finish them off (like the Buffy games), you’ll end up doing a log of button mashing.

You’re also joined for part of the game by a bow-and-arrow-wielding princess. She’s initially in a bad mood because you sacked her castle (and unleashed the evil forces), but you two team up and trade some amusing banter. She’s cool, and we wanted to see more of her -- a princess of persia for the next sequel perhaps? She would make a more interesting protagonist than the bland-as-sand prince.

 

 
 

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