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Resident Evil (GC)
by Susie Vee
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PLATFORM:
GameCube
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PUBLISHER:
Capcom
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DEVELOPER:
Capcom |
GENRE:
Action |
ESRB:
Mature |
Movies are remade all the time, so why not video games? After all,
there are many classic games that would impress modern audiences,
but unlike classic music, books or film, games tend to age badly.
The bright eggs at Capcom have latched onto this idea and come up
with a remake of the survival horror game that started it all, Resident
Evil.
This is the first Resident Evil game for the current crop
of next-gen consoles, and – for the time being at least –
it’s a GameCube exclusive. To reintroduce gamers to the world
of Raccoon City and the Umbrella Corporation, Capcom has rebuilt
the first adventure from the ground up. The basic locations and
storyline remain the same, but with new locations, new monsters
and new puzzles, the game feels (almost) totally fresh.
Of
course, the graphics are the highlight, easily making this title
a contender for best-looking console game of all time. The real-time
lighting and beautiful characters come at a price, however. The
game returns to the 3D characters and 2D backdrops we thought we
had seen the last of (like Onimusha). The backgrounds are
stunning, filled with animated bits and are nearly photo-realistic,
but the bolted-to-the-ground static camera gives away the trick
and prevents a certain sense of immersion.
That said, Resident Evil is still one of the few games that
can keep us up late into the night. It’s dark and creepy,
so turning the lights off heightens the experience (if you can handle
it). The game’s slow, deliberate pace doles out the frights
carefully, but the general air of dread will keep you on the edge
of your seat the whole time.
There are plenty of holdovers from the original series, like the
goofy item boxes, and your pitifully small inventory (uh oh -- only
one slot left, you can either pick up a shotgun or a small feather).
And the ink-ribbon saving system is still with us, and has since
been ripped off by all manner of games.
One of the main new elements is the “crimson head”
zombies. Take a zombie out, and unless you burn the body, it’ll
eventually reanimate again into a fast-moving super-zombie. This
adds a new level of strategy, where you may want to leave some zombies
alive (um…or not alive, as the case may be), and just run
past them.
The
other big new element, defensive items, is clever, but doesn’t
really add much. If you have one, you can, for example, stick a
knife in a zombie’s head as he’s attacking you. There
aren’t really a lot of these items around, and on the default
auto mode, you’ll probably waste them rather quickly.
Other sorts of ammo, as well as the ubiquitous ink ribbons, are
fairly plentiful, so you’ll rarely run out of ammo (which
was always one of the main tenets of the genre).
As in every RE game, you get to choose between two characters,
one male, one female. Their adventures cover similar, but different
ground, and to get the full effect of the game, you'll want
to play both. Jill Valentine, the spunky cop, is already a classic
female game character, and it's fun to step into her shoes
again. Chris Redfield is also back, and is still a bland white bread
hunk.
At least the voice acting is better this time around. The original
version of Resident Evil was known as having some of the
worse voice acting of all time, as well as a painfully stilted,
poorly translated script. This time it's passable, but still
a little cheesier than it needs to be.
If you can stand the horror, without running and hiding under the
covers, Resident Evil is highly recommended for both survival
horror vets and newbies. If you can’t possibly bring yourself
to replay the same plot, then hang on until later in the year, when
the first fully original RE game for the GameCube comes out, a prequel
called Resident Evil 0.
SCORE: 9.0
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