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| PLATFORM:
PS2 |
| PUBLISHER:
SCEA |
DEVELOPER:
SCEA |
GENRE:
1st-Person
Shooter |
ESRB:
Mature |
SOCOM: US Navy SEALs [PS2]
By Susie Vee
The long-awaited network adaptor for the PS2 has arrived, and with
it, this much-hyped proof-of-concept game. Online gaming has long
been the holy grail of console manufacturers, and after years of
promise, both the PS2 and Xbox are poised to jump into the fray
within months of each other.
So, how does online console gaming measure up to its long-established
PC cousin? In general, the concept has much promise to make network
gaming a mainstream pastime, especially when paired with broadband
internet access. In the specific case of SOCOM, it’s
a slightly sloppy application that will hopefully seem dated by
the time the next generation of online PS2 games come along.
As
is the fad these days, SOCOM casts you as a member of a
US Navy SEAL team. Instead of Quake-style run’n’gun
gaming, stealth and teamwork are the order of the day. You success
or failure in the single-player game will often depend on the AI
of your teammates, and sometimes they’re a little quick on
the trigger, so keep an eye on them.
The big gimmick of the game, and part of what makes it so unique,
is the included USB headset microphone. You plug this sucker into
the USB port on the front of your PS2 (yeah, take a look, there
are two of ‘em) and then you use it to communicate with your
team.
In the single-player game, your teammates understand a number of
voice commands. The voice recognition works fairly well, but the
number of things you can ask your teammates to do is limited. Another
hassle is that in the voluminous instruction booklet, there’s
never a simple chart or list of voice commands the game will understand.
As a single-player game, SOCOM plays like a decent mix
of Rainbow Six and Metal Gear Solid. Missions
are amusing, and not overly long (since you can’t save during
a mission), and there are some nice touches. One we liked was that
the game’s ambient sounds will come through your TV speakers,
while all communications from teammates or from headquarters will
come over your headset.
Graphically, the game looks surprisingly weak, with blocky characters
and bland environments. Some of the textures are pretty lo-res as
well. We suspect this “dumbing-down” of the graphics
is there to help provide a smooth multiplayer experience. But on
a 19-inch TV we had a hard time making out characters standing a
short distance away from us. On a larger set, the game was much
more playable.
The main appeal of SOCOM, however, is the online play.
In this mode, you join a server with up to 16 people -- eight per
team -- and play either deathmatch or objective-based rounds. With
the headset, you can communicate with people on your team, and hopefully,
add a little strategy.
In
practice, however, getting online and joining a game is a much more
time-consuming task then it should be. The online server menu --
run by Sony -- is fairly intuitive, but there’s no help for
first-timers. You have to pick a “room” usually by location,
then a game, then log into the game. At any point during all this,
you can be arbitrarily tossed off the server and have to start again.
The game menu also doesn’t tell you what map people in a particular
game are playing, making it hard to find your favorites.
We also had the game freeze up on us several times while trying
to join a game, forcing a hard reset of the whole console.
Once inside a game, we found that most players used a Rambo-style
strategy. There was surprisingly little chatter during the game,
and even less teamwork. In addition, lag times left our fellow players
caught in a time warp quite a few times, and often led to bad audio
quality from the headset.
After many hours of gameplay, while we did find several players
who appeared to by *way* too young to be playing this M-rated game,
we have yet to run across another girl gamer (or at least any who
weren’t too shy to go “on the air”).
If you had a bunch of friends with Network Adaptor and copies of
SOCOM, you could have a real fun time working out strategies
and using teamwork. Or, you could join a clan, but that may be a
bit much for casual gamers. As a pick-up-and-play game, SOCOM loses
much of it’s tactical edge, but can still lead to many fun-filled
firefights.
SCORE: 8.5
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