| 
Soldier of Fortune II: Double Helix (PC)
By Susie Vee
| PLATFORM:
PC |
| PUBLISHER:
Activision
|
DEVELOPER:
Raven
|
GENRE:
First-Person
Shooter |
ESRB:
Mature |
Way back in the good old days of 2000, a cool little PC game called
Soldier of Fortune landed on our hard drive. It seemed
like another also-ran, action-heavy FPS, but a combination of clever
level design and an inventive game engine kept us addicted for weeks.
The original SoF was kinda blocky, based as it was on
the already-outdated Quake II engine, but the game’s
claim to fame was a modification developer Raven made to the engine.
They called it the GHOUL engine, and it basically added location-specific
damage to the game, often with gruesome results. The effect was
usually more cartoony than gross, and a shotgun blast to the leg
would leave a bad guy hopping on his one remaining foot.
Fast
forward to 2002 and the long-awaited sequel. You’re back as
real-life merc John Mullins, and apparently, there are still tons
of generic bad guys who are all itchin’ to get shot in the
head. This time, the graphics are cutting-edge, and the GHOUL engine
is back, providing even more opportunities to kill people in interesting
ways. If you get the idea that there’s a lot of violence and
over-the-top gore in the game, you’ve got a keen grasp of
the obvious.
Approached with tongue-in-cheek, it can be amusing, but sometimes
it is a bit much. Enemy animations include wounded bad guys trying
to crawl to safety, and plenty of overly dramatic “ugh, they
got me!” spasms. Blood and gore can be turned on and off,
but that has very little to do with the game’s ultra-violent
content.
Despite
the technological improvements, SOF II just isn’t
as fun as the original. The first Solder of Fortune started
with a great NYC subway level, and then took you to a shootout on
a moving train. In the sequel, you basically run around tons of
warehouses and anonymous-looking buildings. There’s a nice
jungle level, with some AI-driven squad mates, but it’s only
inventive environment in the game.
Anyone looking for female role models won’t find much in
SOF II. John Mullins is so Midwestern macho, he’s
even got a big goofy mustache. But for some mindless shooting, it’s
still one of the better entries out there.
There are some stealth sections, but they seem tacked on. It’s
very hard to stay out of sight, and chances are, no matter how well
you do, you’ll still have to blast your way out of whatever
situation you’re in.
One
inventive touch is the Random Mission Generator. The game mechanics
are fun, and sometimes you want to just play a quick round and not
bother with slogging through the game’s inscrutable story
and convoluted save system (based on your difficulty level, you
get a certain number of saves per level). With the mission generator,
you pick a terrain type, a mission type and a few other variables,
and the game whips up a quick one-shot level for you. Sometimes
the random placement of items and enemies doesn’t make much
sense, but often it’s a lot of fun.
Soldier of Fortune II doesn’t have the same thrills
of the original, but if you’re in the mood for some fast-paced
action, and don’t mind a liberal helping of gore, it’s
worth a shot.
SCORE: 8.5 |