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Space Colony (PC)
Space: the mild frontier.
by Nicole
Tanner
| PLATFORM:
PC |
| PUBLISHER:
Gathering |
DEVELOPER:
Gathering |
GENRE:
Strategy/Simulation |
ESRB:
Teen |
Rating:
 |
The rules of pop culture dictate that whenever anything becomes
the rave, others try to cash in with knockoffs. After all, imitation
is the sincerest form of flattery.
With the phenomenal success of The Sims, it was only a matter
of time before game companies started jumping on the bandwagon,
including the Austin-based Gathering. The company released the ambitious
Space Colony,
a simulation and building strategy hybrid. Just think of it as RollerCoaster
Tycoon, SimCity and The Sims rolled into one interesting,
but disappointing, package.
Venus
Jones, a cooler-than-school spacegal, has been sent by her questionable
employer to extract valuable minerals from a martian planet while
maintaining a livable space colony. Eventually, your team expands,
leaving you with 20 misfits who will keep the station active. The
catch—you must make sure your colonists stay content. The
more rested, well-fed and socialized the colonists are, the better
the overall morale. The higher the moral, the more productive the
station. In the meantime, you’ll also have the responsibility
of dealing with invading aliens, locating wayward colonists and
eventually, attracting tourists to your planet.
To its credit, the Space Colony’s building simulation
element fares respectably. This gameplay element doesn’t present
much in the way of innovation, but if you overlook the static camera
angle and the limited building options, you might find a few challenges
and a bit of fun. That is, if the repetitive missions don’t
get to you first.
The people simulation, however, disappoints the most.
Unlike The Sims, Space Colony doesn’t allow
you to create your own characters. Instead, you must work with a
limited cast, none of which could win any type of congeniality contest.
Most of the characters are also based on stereotypes—stupid
valley girl, drunk hick, philosophical, old Chinese man—to
name a few.
Also
unlike The Sims, there’s no need to expend much energy
to care for the crew’s individual needs. If they have a hankering
for sludgy space porridge, they’ll take care of themselves.
Aside from making sure you have the proper facilities for them,
you can almost ignore them for the rest of the game, making the
people simulation seem like an it was tacked on as an afterthought.
I would have been happier if the developers had forgone the people
sim and focused more on improving the strategy elements in the game.
Space Colony also offers several other modes of play; the
most notable being the Sandbox mode. The free-for-all mode allows
you to build to your heart’s content on an unpopulated planet.
Too bad you don’t have the option of deciding how many or
which colonists populate your space station. The most annoying characters
kept appearing in my custom-made space base, so I couldn’t
spend too much time with this mode.
Small
extras add to the game's few redeeming qualities, especially the
ability to upload your own MP3s. If you’re anything like me,
it’s a feature you will want to use. While the in-game music
isn’t as bad as that in other games, the repetitive techno
is distracting. That also applies to the downright annoying little
sayings that come out of the people’s mouths. The worst was
Tiffany, who continutally piped, “Like, oh my god.”
It was so irritating that, when she was sick, I kept her from accessing
a medical station in hopes that she would die.
The graphics don’t add much flavor either. Granted, Space
Colony looks better than The Sims, but the people sim
is now three years old. Graphical technology has exploded so much
since then that it seems the developers could have done a better
job in this space odyssey—especially since it’s 2D with
only one camera angle. Most of the planets look exactly alike, and
there’s little variety among the plants growing in the alien
environments. The character models look OK in the control panel,
but that quality doesn’t translate into the actual game.
Female gamers who enjoy SimCity or RollerCoaster Tycoon,
may find Space Colony amusing for a while. If you’re
looking for a game on caliber with The Sims, this title probably
won’t satisfy your appetite. With the exception of Venus,
the other female characters fall victim to negative stereotypes—a
huge turn-off for me.
It’s not that Space Colony can be called a terrible
game, but it’s nothing to write Grandma about, either. Who
knew space exploration could be so blase.
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