|

Spiderman 2
Spiderman, Spiderman, does whatever a pedestrian can.
by Susie Vee
| PLATFORM:
XBX,
PS2, GC |
| PUBLISHER:
Activision |
DEVELOPER:
Treyarch |
GENRE:
Action |
ESRB:
Teen |
 |
Since the Spiderman 2 movie is leaps and bounds above the
original flick, it’s heartening to see that the Spiderman
2 game is also an improvement on the previous title.
Not that there was anything wrong with the first Spiderman
movie tie-in. It followed the successful strategy of the previous
Activision Spiderman games for PS1, adding the costumes and
voices from the film. It looked great, too, and was one of the first
big movie-based titles for the current console generation.
Now, with Spiderman 2, Activision and developer Treyarch
have added some surprising new twists to the bitten-by-a-radioactive-spider
genre. Taking a cue from the great success of Grand Theft Auto
and its copycats, Spidey 2 offers us a first for a superhero
game – a free-roaming, life-size city.
As
Peter Parker and his costumed alter-ego, you can wander around a
huge chunk of Manhattan, from the southern tip to Harlem. The city
is done in about half scale, so going from SoHo to Times Square
is only about 20 blocks, not 42, but the effect is still fairly
convincing.
As NYC natives, we’d have to point out that, like almost
every other game based on a real city, the New York in Spiderman
2 is not very accurate. Streets are fairly random, and buildings
and shops are cookie cutter. But many major landmarks are represented,
even if they’re not always in the right place. We were pleasantly
surprised to find a realistic representation of Stuyvesant Town,
but puzzled by the absence of Union Square. There’s also a
WTC memorial site, which is situated a little too close to the river.
You can even visit Roosevelt Island (which no New Yorkers ever
actually do), but alas, there’s no tram – just a bridge.
Gameplay is a combination of missions, like the ones in the previous
Spiderman games, and random crimes you can choose to get
involved in or not (but that’s not very heroic of you, is
it?)
The
crimes are all very similar in nature, and expose some of the game’s
shortcomings, most of which can be attributed to the game trying
to do too much. There are only a handful of crime types –
the armored car heist, the police car chase, etc. – and once
you’ve seen them, the only reason to keep on fighting the
same crooks is to earn enough points to move the story along.
The story is great – combining the plot of the film with
other Spidey villains, like The Rhino and Mysterio. But it takes
far too much swinging from one end of town to the other and gathering
“hero points” to get the plot to move along. But, at
least that swinging is much improved over the previous games as
well. This time, since the city is fully realized, from the rooftops
to the streets, you have to swing by attaching your webs to real-life
objects. It takes a little getting used to, but is hugely satisfying
once you get the hang of it.
Tobey McGuire, Alfred Molina and Kirsten Dunst add a nice touch
to the voice acting, especially Tobey and his random quips as you
speed around town. But most of the other actors from the film are
missing – and the replacement J. Jonah Jameson is downright
sad. We dug the addition of the Black Cat as a foil for Spidey,
but her outfit seems to have come straight out of a Dead or Alive
game.
The graphics, even on the Xbox, can be a little blocky at times,
but that’s understandable, as the game presents you with several
square miles of Manhattan with no loading times.
Despite these problems, Spiderman 2 is a wildly ambitious
game that has more than enough content to keep most gamers engaged
for many hours of web-swinging fun.
|