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Splinter Cell (XBX)
By Susie Vee
| PLATFORM:
XBOX,
PC |
| PUBLISHER:
Ubi
Soft |
DEVELOPER:
Ubi
Soft |
GENRE:
3rd-Person
Stealth |
ESRB:
Teen |
| SCORE: |
 |
Of all the gaming trends we never thought would take off, you can
put the stealth genre at the top of our list. From Thief
and the original Metal Gear Solid, we were hooked on gameplay
that depended more on brains than brawn. But at the same time, we
were doubtful that Joe and Jane Gamer would put down their machine
guns long enough to try it out.
Thankfully, we were dead wrong on that front, and any action/adventure
game that comes out these days that doesn’t have at least
some kind of stealth element seems oddly anachronistic. We’re
almost at a disadvantage in traditional run-n-gun shooters, as we’re
always caught peeking around a corner when the bullets start flying.
One
of the most-hyped games of the year has been Splinter Cell,
a Tom Clancy take on the whole Metal Gear/Hitman,
“sneak into a place and steal something or kill someone,”
thing. Existing in the same near future as the Rainbow Six
and Ghost Recon series, Splinter Cell eschews the
squad dynamics for a more traditional single-character story.
This time around, you’re Sam Fisher, a Solid Snake kind if
super spy working for The Man. You get a mission, go in alone, and
have to sneak about accomplishing different objectives. But since
you’re armed (at first) with only a wimpy silenced pistol
and some cool spy gadgets, you’ll have to stay out of sight
most of the time.
While not as slick in its cinematic presentation as Metal Gear
Solid 2, Splinter Cell sets a new standard for eye candy,
especially in the lighting department. That’s very appropriate,
since much of your stealth depends on staying the shadows. The lighting
will knock you out, as will the use of different curtains, plastic
sheets and other nifty fabric-like materials.
Everything
else, from the story to the voice acting is competent but not groundbreaking.
You’ll have trouble figuring out what is going on sometimes,
as you go from objective to objective. The levels are large and
very interactive, but at the same time, a little on the linear side.
We would have liked to see more ways to get through a mission. Although
along the way, you usually have the option to take out enemies,
just sneak past them or knock them out cold.
Splinter Cell is a blast to play, and can lead to some high
tension moments as you try and sneak around without getting sighted
by guards or those ubiquitous security cameras that seem to turn
up in every game these days. A few mistakes usually means you’ll
want to reload and try again. Since each level has checkpoints you
can save at, this lessens the frustration of not being to save anywhere
– but we prefer, as an example, Hitman 2’s limited
number of saves per level.
If there's one thing that we get the biggest kick out of -- it's
the groundbreaking use of lighting effects. Other games have tried
to sell themselves on their lighting, but after experiencing Splinter
Cell, it's all been hype until now.
Especially satisfying is your nightvision/infrared goggles. With
a quick tap of a button, you get the best nightvision we've ever
seen. You'll end up spending a good deal of the game in this mode,
and after sneaking around in grainy black-and-white for a while,
going back to your regular view seems almost flat by comparison
(the secret seems to be in the much more realistic depth-of-field
in the nightvision mode).
Right now the fancy graphics take full use the Xbox hardware, but
expect to see versions for the PC, PS2 and GameCube in the near
future.
Like most of the Tom Clancy genre, you’re a guy, talking
to other guys, who then has to fight another bunch of guys. Splinter
Cell’s main character would seem to be perfect for a female
protagonist, but maybe we can hope for that in the inevitable sequel.
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