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Star Wars Galaxies: An Empire Divided
Interplanet Janet, She’s a Galaxies Girl…
By Susie Vee
| PLATFORM:
PC |
| PUBLISHER:
LucasArts
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DEVELOPER:
Sony
Online |
GENRE:
MMORPG |
ESRB:
Teen |
| SCORE: |
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The online RPG has always been a genre that both appealed to girl
gamers and held them at arm’s length. On one side, the sense
of community and the ability to hold real conversations with other
players, as well as the real-life dynamics of an economy and social
structure, appealed greatly to our instincts. But the teenage griefers
[those who cause trouble for other players], arcane RPG rules and
overwhelming geekiness of it all made the online RPG a tough sell
or women.
But as the pinnacle of modern game development, MMO’s (as
massively multiplayer online games are called) combine the connectivity
of the Internet with gigantic-scale games, and offer a lot of potential.
The genre is in its infancy, to be sure, but once you’ve spent
some time playing with thousands of other real live gamers, playing
an offline game with computer-controlled NPCs seems a little stale.
What the genre really needed was a high-profile, general interest
game that would appeal to the casual gamers who could never muster
up the enthusiasm to play Everquest or any of the other sword
& sorcery MMO’s out there.
So
when LucasArts and Sony decided to team up and produce a Star
Wars themed online RPG, we (along with almost every other gamer
on the planet) were sold. While still a bit on the nerdy side, Star
Wars had enough mainstream credibility to finally break through
and take MMO’s to the next level.
The gaming public waited impatiently through several years of development,
and when the game was finally released in June of 2003, we were
right there, logging on with the masses (ok, we waited a few days
to avoid the sign-on rush that swamped the first day or two of gameplay).
Ever since then, as the 800-lb gorilla on the bock, Star Wars
Galaxies has quickly become the second-largest online RPG, next
to Everquest, with over a quarter of a million subscribers.
It has also become whipping boy number one – with all the
advance publicity leading to an inevitable backlash.
Even though all online RPG’s go through growing pains, and
have almost constant fixes, tweaks and patches, Galaxies
was singled out as being everything from a public beta to totally
unplayable. Many major game publications gave it lukewarm reviews,
and to read the official forums, you’d think that no one was
ever able to log on to the servers – and that when they did,
all their items had vanished and their characters had lost all their
experience points.
While
there were doubtless lots of bugs that only tens of thousands of
simultaneous players could reveal, the game is no where near the
undercooked mess some complainers have made it out to be. In reality,
it’s tremendous fun, and even at this very early stage, there’s
never a lack of things to do or places to go.
In more than two months of playing, we and our online friends have
run into almost no serious bugs, aside from a few missions that
vanished along the way. We’ve never had trouble signing onto
our server, and out inventories, bank account and skill trees have
always functioned just fine. We’re not saying no one’s
had problems, but they clearly are not as common, or as serious,
as some have made them out to be.
We’ll cover much of the specifics of day-to-day gameplay
in GameGal’s upcoming He Said/She Said feature about
life in Star Wars Galaxies, but here’s a basic rundown
of how the game operates.
You start off by picking a server or “galaxy” where
your character will live. There are 12 or so servers, each with
identical planets and features. So if you’re playing with
friends, make sure you’re all joining the same galaxy.
Then
you get to create your character. The creation system is one of
the high points of the game – and its most impressive technology.
You pick a species, Human, Wookie, etc., and gender. From there
you can customize almost anything, from the length of your nose
to your eyebrows to your height and weight. It simply has to be
seen to be believed. Our only gripe was a lack of hairstyle selections.
We would have liked to see more choices for such a visible feature.
Once in the game, you choose a starting profession – marksman,
scout, entertainer or one of several others. This gives you some
starting skills and equipment and puts you on the path to building
up your character. The skill trees have lots of branches, and you
can switch tracks any time you feel like it.
Surprisingly, it turns out that tons of people shy away from combat
and set up shop as dancers, musicians, crafters and medics. That’s
all a bit passive for our tastes, but it adds a high degree of realism
to the online world.
Gaining experience to get new skills and abilities can be a chore
– hardcore gamers refer to it as “grinding.” But
the game is designed to encourage you to form groups to go hunting
or take on missions. Playing with others is tons of fun –
you communicate through word balloons over your heads.
Combat is true RPG style, where you select your weapons and attacks,
but don’t do the actual aiming and shooting, as you would
in an action game. The mechanic takes some getting used to, but
works well enough, as long as you don’t overreach and try
to fight enemies who are too tough for you.
Should that happen, you’ll likely have to “clone”
at the nearest cloning facility that you saved your data at. In
layman’s terms, that means you’ll respawn back in town.
We’re
only scratching the surface of the depth of the game here. There
are banks and stores and even a system of e-Bay-like terminals for
buying and selling. Over the course of two months, we’ve barely
managed to explore a small chunk of even one of the nine planets
you can visit.
There seem to be a large number of female characters in the game
– but we have to admit, we’re pretty sure many of the
scantily clad dancers are really guys. That being said, people generally
behave in a mature, responsible way, and we haven’t heard
anything too offensive. Female characters have exactly the same
abilities as guys, and in a skill-based game, people tend to invite
you to group with them based on your abilities, not the size of
your biceps.
As an online RPG, the game is constantly changing, with new content
and new features, as well as regular fixes and patches -- so any
analysis could easily be out of date in short order. In this one
review we’ve barely been able to outline the most basic components
of the game. But trust us, if you can handle the commitment to building
a character and working with and against other players, then Star
Wars Galaxies could easily start taking up a good deal of your
free time.
One technical caveat: Galaxies takes a robust machine to
run. We'd recommend lots of RAM, at least 512MB, to avoid lag in
the heavily populated cities.
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