| 
| PLATFORM:
PC/PS2 |
| PUBLISHER:
Universal
Int. |
DEVELOPER:
Computer
Artworks |
GENRE:
Squad-based
Shooter |
ESRB:
Mature |
The Thing (PC, PS2)
By Susie Vee
This is a truly a game for our post-modern media age. It’s
a game based on a movie, which was based on an earlier move, which
in turn was based on a short story. In an example of clever cross-marketing,
the Sci-Fi Channel’s recent airing of The Thing (the
movie) went into every commercial break with an ad for The Thing
(the game).
So, why has this story of creepy aliens in the frozen tundra been
part of our popular culture for over 50 years? The 1951 original
was an allegory for the Red Scare and the nuclear nightmares of
the era. A North Pole army crew is threatened by a creature that
can straddle the line between plant and animal, and a misguided
scientist would rather keep it alive than protect his fellow humans.
In
1982, cult director John Carpenter recast the film as a conflict
between rugged individualism and the collective consciousness of
the materialistic '80s. The Thing became a massive hive mind, absorbing
everything in its path, reducing us to mangled faces in a monster’s
hide.
This new game, a licensed sequel to the Carpenter film, brings
the same themes up to date by playing off modern fears of genetic
manipulation and “the enemy within.”
But many games have failed with equally impressive source material
to work with -- especially when it's a movie tie-in. Fortunately
for us (and humanity), Universal Interactive and developer Computer
Artworks have pulled off what may be the surprise hit of the summer.
The Thing takes place immediately after the events of
the 1982 film. You’re the commander of a military team sent
in to investigate. Since you’ve probably seen the source film,
you already know that gooey aliens who can infect and absorb human
hosts are to blame. But instead of giving you a competitive advantage,
it merely serves to fill the game’s quiet early sequences
with dread.
One might most accurately call The Thing a squad-based
third-person shooter. At different times you’ll be joined
by fellow soldiers, who you can give simple commands to, like “come
with me,” or “fix that electrical box.”
Since
anyone around you may or may not be a Thing, your squad-mates can
lose confidence in you and refuse to follow orders until you convince
them that you’re human. You can do that by giving them weapons
or administering blood tests. A failed blood test leads to hurt
feelings, recriminations and, of course, a human transforming into
a bloody, misshapen monster.
One of the game’s only flaws is that the blood tests aren’t
terribly useful. You can test someone, show they’re human
and then have them turn into a monster seconds later. This, along
with the game’s small levels, make The Thing a lot
more linear than it seems at first.
We also wish our squad-mates were more interactive, and less prone
to dropping dead at pre-determined intervals, but their AI is generally
on the ball. Only once or twice did we have to go back and get someone
stuck on a corner or a desk.
Combat is handled well, with generous auto-targeting and squad-mates
who (for a change) actually can hit the side of a barn.
You’ll generally need to weaken a creature with traditional
guns and then polish it off with a flamethrower.
Graphically,
the game is great, with good character designs and motion-capture.
Levels are well-detailed but small. Being in a cramped artic base
leads to a certain repetition of room types, but the small areas
also mean high frame rates and small load times.
Puzzles are the basic “find-the-key” type, and rarely
very complicated. But you’re given ample time to explore the
creepy surroundings between waves of creatures.
Much like the John Carpenter film, this game seems to be a boys-only
affair. In explaining his film, Carpenter says this increases the
feeling of isolation for the trapped crew. The game, being mostly
about army dudes, follows suit. We would have liked to see a little
integration in our armed forces, but we suppose the game does technically
take place in the early ‘80s.
The Thing could have very easily been a cheap movie spinoff.
But its high production values and attention to detail make this
a must-play if the gory themes don’t turn you off. Despite
it’s console roots, we’d suggest the graphically superior
PC version.
SCORE: 8.5
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