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There (PC)
Previewed by Libe Goad
Does your life ever have that not-so-fresh feeling? You’ll
soon be able to scrape away the dull flakes of your livelihood by
acquiring a new life, courtesy the online, 3D life-simulation game,
There.
Much
like Second Life, which
is still in development, There offers an open space for people
to create characters (called "avatars”) and live an extraordinary
life, free of limitations found in other online games. Once you
create your avatar in the game, you can choose to wander freely
across the virtual world, interacting with people, playing games,
creating games, flying around with hoverpacks, acquiring cash, building
houses and doing most anything to your heart’s content.
The main differences between There and Second Life
lie in the technology used to pipe the game into your computer.
There will be more readily accessible to the mass market--specifically
people who still connect to the internet via 56K modem. That means,
of course, the game will have to sacrifice a tad of its graphical
prowess (i.e. detailed textures) to allow the game to run smoothly.
If online interaction is your main objective, however, you probably
won’t miss these extra special effects.
If
you have broadband, you won't be penalized. In fact, you'll be able
to utlize There's specialized features, such as 3D voice
chat, shared music and video files and the ability to upload digital
photos.
There, Inc’s Vice President of Strategic Initiatives, Robert
Gehorsam, recently gave us a tour through There’s brave
new world. Probably the most striking element of the game was the
numerous ways the avatars can interact with one another. Characters
communicate through word bubbles, emoticons and players can even
talk to each other online. Along with the actual words and expressions,
the avatars have been programmed with human-like body language.
If one avatar is talking, those listening will turn their head toward
the one that’s speaking.
The user interface of the game seems extremely accessible as well.
Anyone who uses the internet should have no problem relating to
the interface, which carries a friendly, Mac-style look and functions
much like a regular HTML web page. Probably the most ingenious part
of the interface is that you can actually connect to the web while
you are in the game. So if you want to check the news in the middle
of a session, you can simply click a button and read the latest
headlines without leaving There.
Though
some elements of the game will be preprogrammed, most of the worlds
will be created by the users. More skilled computer users will be
able to utilize Photoshop, Fireworks, Microsoft Paint and Discreet
gmax to make designs for new clothes, hair, furniture or to invent
new items to introduce to the game. In a few months, the game will
include an open API for C++ developers with which people will be
able to use Flash to customize the game’s interface and introduce
new scripted events using “Therescript,” a computing
language similar to Javascript, and more.
If you’re not a full-sized computer geek, have no fear. You’ll
have plenty of activities to occupy your stay in There, with
its virtually real economy (“Therebucks” can be exchanged
for real-life bucks) and endless social possibilities. The sky’s
the limit, baby! We’ll post a more detailed preview in the
near future.
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