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Thief (working title) (XBX, PC)
Hamburglar’s got nothing on this one.
By Libe Goad
| PLATFORM:
PC,
Xbox |
| PUBLISHER:
Eidos
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DEVELOPER:
ION
Storm Austin |
GENRE:
Action/Adventure |
ESRB:
Rating
Pending |
Shadows and lighting have turned into a telltale sign of a game’s
graphical prowess, but the Thief series was one of the first
titles to utilized light and dark as an essential gameplay element.
These days, sneaking around in the shadows of a game is almost
as common as smashing wooden crates for power-ups. But when Eidos
announced the return of Thief
III (or Thief, the working title), we were elated
to see the classic series hadn't been trampled by a multiplying
herd of stealth-based predecessors.
In
Thief, you will sneak around the City as Garrett, master
burglar. Seems like Garrett has grown tired of his usual looting
and partnered with the Keepers, a clandestine outfit that supplies
prophetic Glyphs he needs to avert the approaching Dark Age. In
the spirit of Robin Hood, Garrett must sneak through castles, prisons,
cathedrals, museums and past meaty guards, thugs and monsters to
capture the City’s oldest treasures—all of which will
supposedly help disprove the prophecies and keep an era of darkness
at bay.
Along the way, expect several plot twists and turns, which will
make for a compelling backdrop to the game’s new graphical
and gameplay improvements. In essence, the gameplay will be instantly
recognizable to anyone who played the other games. Garrett must
still sneak around undetected in the shadows—even the slightest
noise can raise the guard’s suspicion. He will still use various
arrows to take out guards and lights, along with an updated arsenal
that includes lock picks, flashbombs, and wall-climbing gloves,
among others.
In terms of AI, expect the guards to see and hear in a more realistic
manner. There will be varying levels of alert, some of which can
be triggered if they notice lights going out or if one of their
guard compadres goes missing. Developer ION Storm has also added
numerous lines of real-time dialogue, which Garrett can overhear
or interrupt if he arouses suspicion. Other characters will also
have fully animated lip-synching and facial expression; all items
designed to take the game to a more realistic level.
Also
look for first-person body awareness, which will allow you to see
Garrett’s hands and feet while performing various activities—all
in the name of more realistic gameplay.
Since the title will be released for both Xbox and PC, the controls
will be simplified so you will be able to execute all of your moves
on a console controller. The interface will see several improvements
as well, all in the name of further simplification.
From what we saw at E3, this action-adventure looks like a worthy
extension of the Thief series. The new lighting and animations look
impressive; the improved gameplay adds another dimension to the
innovative game series.
Once the game’s official name is decided—Thief III
or Thief or That Thief Stole My Pants—it’ll
be worth a gander when it’s released Fall 2003.
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