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Thief: Deadly Shadows
Classic sneaker returns for game number three.
by Susie Vee
| PLATFORM:
XBX,
PC |
| PUBLISHER:
Eidos |
DEVELOPER:
Ion
Storm |
GENRE:
Stealth Action |
ESRB:
Mature |
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One of the first “modern” games we ever really got
into was Thief. The 1998 PC game was a first-person game,
like Quake and Unreal, but concentrated on stealth
instead of shooting. It was a revelation, and to be honest, more
nerve-wracking than we could stand.
Since then, stealth games from Metal Gear Solid to Splinter
Cell have become the norm, and we’re naturally inclined
to hide in the shadows and stick our heads around corners, rather
than running head-on into a room of monsters, guns blazing.
After several years and dozens of stealth games, could the original
Thief franchise still hold up? That was the question on
everyone’s mind as this ambitious project, originally called
Thief III, neared release.
Surprisingly,
the gameplay in Thief: Deadly Shadows is very similar to
the recent Deus Ex: Invisible War, also by Ion Storm. The
games share a general look and feel, including the dynamic lighting,
detailed environments and quest-based missions.
Unfortunately, they also share the humdrum character designs, occasional
slowdown and annoyingly common loading screens. Especially annoying
are the minuscule areas of the game, requiring frequent loading
sessions, as you walk into some mysterious fog and are asked “Do
you want to go to X location?”
With its limited ram and the game's memory-heavy lighting effects,
this is clearly a concession for Xbox gamers – but one that
is also carried over into the PC version.
The biggest single change to the Thief style of gameplay
is the introduction of a third-person POV mode. It’s actually
very useful, especially when you’re trying to judge your cover
in the shadows or behind a couch, and we found ourselves playing
most of the game like that. We also dug finally being able to see
Garret, our long-time protagonist.
Other
game elements remain intact from the previous Thief entries.
Garret relies on a variety of trick arrows to perform tasks, from
water arrows that douse torches to noisemakers for distracting guards.
As before, your main weapon is a humble blackjack, used for knocking
out victims from behind. Garret’s no tough guy, and you’ll
want to avoid head-to-head confrontations.
If you’re new to the Thief series, the game gives
you a perfunctory training level, but doesn’t really go into
the background of the series or Garret. But it’s still easy
for a newcomer to catch on, and the ever-thickening plot is easy
to ignore as you skulk around various locales for loot.
Instead of just jumping from mission to mission, you can actually
wander the city between jobs, gathering information and picking
pockets. Very similar to Deus Ex, except that the city
police are on the lookout for you, so you can’t just walk
around and enjoy the scenery. It’s one of the more distracting
elements of the game, and seems like just plain busy-work to us.
But for all our quibbles, Thief is still one of the most enjoyable
games of the year. It’s an updated version of an old-school
classic, and doesn’t rely on copious violence or scantily
clad strippers to cater to the lowest common denominator.
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