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May 27, 2004

E3 2004: Doom 3

After seeing it as a work in progress for the past two years at E3, we finally got a chance to get some hands-on playtime with Doom 3. Playing the Xbox version of the game, we were struck by the ultra-realistic lighting, creepy set design and frightening looking enemies.

But, after all the hype – and you don’t get much more hyped than Doom 3 – we were left oddly empty by the experience. It’s as if the game had been talked about for so long, no real product could ever live up to the expectations.

You’ll remember a similar fate befell Doom co-creator John Romero’s Daikatana (although, that was a just plain bad game).

Doom 3 looks to be a very competent, high-budget shooter. But a fairly straight-forward run-and-gun game will come off as a little dated, compared to the more realistic gameplay we’re accustomed to these days. Games like Halo and Half-Life have made corridor shooters almost anachronistic.

Of course, we’ll be the first in line to play Doom 3, and it could totally rock our world, so don’t label us as naysayers just yet.

Posted by gamegal at May 27, 2004 12:16 PM


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